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Facebook Gaming will also allow partner streamers to play copyrighted music.

Today, Facebook Gaming is set to allow its affiliated streamers to play copyrighted, popular music in the background of their live streams — meaning that they have apparently solved the copyright problem that has plagued live streaming (and practically the entire internet) since its inception. A spokesman for Facebook Gaming put it like this in a press release:

So, how’s it work? Music played during a gaming broadcast must be a background element, not be the primary focus of the stream. For example, a streamer’s voice and/or gameplay audio should be in the foreground. This also applies to clips made from a livestream, and the VOD version of livestreams, but does not extend to separately edited and uploaded VOD content.

To be sure, the licenses Facebook has evidently secured do not contain any track; others, interestingly, are "limited." If streamers want to play them, they'll get a pop-up warning that the track they 're playing isn't currently approved for use on Facebook Gaming. It's also not explicit which tracks are excluded, which means that we can't tell which tracks are not. (Facebook says that the service will soon roll out to all of its streamers)

Even, though: this is a big deal. Especially, I should remember that this is occurring directly after the whirlwind of DMCA take-down updates that hit Twitch streamers in early June. Not to mention the dramatic and unforeseen failure of Twitch Sings, the iconic karaoke service that the organization secretly revealed to leave on January 1st.
 
For Facebook, though, I think that this software is only the beginning.






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